ChanceLab provides an interactive laboratory in which students can experiment with coins, spinners and dice to see results for any number of trials, including large numbers (limited only by time available, really). Results are listed numerically and can be viewed as a bar or pie chart. By accumulating trials, for example, it's easy to discover that the probabilities of outcomes approach the theoretical probabilities for large numbers of trials.
Tools for gathering data while observing teacher and/or student behavior. Useful for administrators, lead teachers, second language instruction, and special education.
Macintosh and Windows; Palm and PocketPC
ImpulseLab provides an interactive space for exploring the effect of impulse forces (or 'kicks') on an object. Kicks can be applied toward the left, right, up or down and the space-walking astronaut moves in response, just as it would using jets of gas in orbit. The astronaut's path is traced as it moves, and its velocity can be shown by an arrow. Students can observe how an impulse force changes velocity in the direction of the impulse, not position. Constant forces (e.g., gravity) can be approximated by a continuous set of kicks, allowing such motions as the flight of a projectile to be explored.
ChanceLab provides an interactive laboratory in which students can experiment with coins, spinners and dice to see results for any number of trials, including large numbers (limited only by time available, really). Results are listed numerically and can be viewed as a bar or pie chart. By accumulating trials, for example, it's easy to discover that the probabilities of outcomes approach the theoretical probabilities for large numbers of trials.
Player combines up to 5 numbers using basic math operations in order to form an equivalency with a target number. Recommended for ages 8 - 108.
ImpulseLab provides an interactive space for exploring the effect of impulse forces (or 'kicks') on an object. Kicks can be applied toward the left, right, up or down and the space-walking astronaut moves in response, just as it would using jets of gas in orbit. The astronaut's path is traced as it moves, and its velocity can be shown by an arrow. Students can observe how an impulse force changes velocity in the direction of the impulse, not position. Constant forces (e.g., gravity) can be approximated by a continuous set of kicks, allowing such motions as the flight of a projectile to be explored.